Manual written in a txt file by Steve Begin (sbegin@videotron.ca) The Original MICRO MACHINES Scale Miniatures (Camerica) ------------------------------------------------------- CodeMasters Instruction Manual Micro Machines and Highway Warriors are registered trademarks owned by Lewis Galoob Toys, Inc. Camerica Limited, Inc. is using the Micro Machines trademark for this product pursuant to a license. Camerica Limited, Inc. and Codemasters Software Company, Ltd are not affiliated with Lewis Galoob Toys, Inc. Micro Machines the official video game is a product of Camerica Limited, Inc. and is not designed, manufactured, distributed or endorsed by Nintendo of America Inc. (C) Code Masters Software Company Ltd. 1991. Code Masters is a trademark of Code Masters Software Company Ltd. Camerica is a registered trademark of Camerica Limited Inc. IMPORTANT PRECAUTIONS --------------------- We recommend that you take a 10 to 20 minute break for every 2 hours of play. Also to avoid eye strain, play the game at a reasonable distance from T.V. DO NOT touch the connectors or get them wet or dirty. DO NOT clean the game with benzene, alcohol, paint thinner or other such solvents. DO NOT store the game in places that are very hot or very cold. DO NOT hit it or drop it or attempt to take it apart. DO NOT use on a FRONT OR REAR PROJECTOR TV. Projection TV's can be permanently damaged by displaying stationary screens or patterns, eg. a game in pause mode. Camerica will not be held liable for any such damage. It is not a defect of the game, any stationary image can cause such damage. Please contact your TV manufacturer for more information. PAGE 1 ------ (Logo of The Original MICRO MACHINES Scale Miniatures) 2 How to play Micro Machines 4 Parts of the joypad 6 Micro Machines one player 10 Micro Machines two player 13 Introducing the Micro Machines 17 Meet the characters PAGE 2 ------ HOW TO PLAY MICRO MACHINES Micro Machines is a car racing game where you get to race 9 different Micro Machines in 32 different tracks, each in 9 different environments. There are 11 different characters to compete against, each with his own skill level and character. In MICRO MACHINES CHALLENGE (the one player game) as long as you keep winning you will race against all eleven characters on progressively more difficult tracks. The idea is to knock out every one of the characters until none remain, leaving you as the Micro Machines Champion. In the two player game you can race against a friend or a group of friends one at a time. There are only two cars on the track at a time and the race is over three laps of the course. See chapters on different games for more details. PAGE 3 ------ GETTING STARTED First of all use the SELECT button to point the hand in the centre of the screen at your selection. Push the START button to choose the game you have selected then read the part of this booklet which helps you with that game. After a reset, without turning the deck off, you will find that the selection hand already points at your last selection and you can just press START to play that game again. PAGE 4 ------ PARTS OF THE JOYPAD SELECT This button is only used on selection screens to change your selection before choosing the option you want with the A button or the START button. LEFT/RIGHT Using left and right will turn your vehicle anticlockwise or clockwise. It doesn't matter whether your vehicle is pointing up or down. You can practice this is the qualifier race in the Micro Machines Challenge. A BUTTON (Accelerate) Holding down A will make you accelerate until you reach full speed. PAGE 5 ------ B BUTTON (Brake/Reverse) If you are moving forward the B button will slow you down. If you have already stopped then this button will move you backwards. START Press START to pause and unpause the game. A and B Together You will only need to do this in the Tanks race where pressing A and B together will make the Tank fire. PAGE 6 ------ MICRO MACHINES CHALLENGE - One Player The Rules Of The Micro Machines Challenge In the Micro Machines Challenge you get to race all the different Micro Machines in their own individual environments, building up your collection of Micro Machines in your display case shown at the beginning of each race. During the race the car order is shown in the top left hand corner of the screen as a column of colored dots representing the colors of the cars. The race lasts for 3 laps. FIRST or SECOND place in a race means you qualify for the next race on a different track with a different vehicle. THIRD or FOURTH place means you lose a chance and have to race the same track again. You start with three chances, and if you lose them all then it's GAME OVER! PAGE 7 ------ Choosing Your Character After selecting the Micro Machines Challenge, you have to select the character you want to be for the whole challenge. Pressing LEFT or RIGHT on the control pad will move you through the characters. Press A to choose a particular character... press START to continue... or B to cancel your choice. Qualifier Race The first race is a qualifier, where you get the chance to perfect your racing skills in the bathtub. PAGE 8 ------ Choosing Your Opponents After qualifying you must choose the three characters that you'll race against in the first challenge round. Do this the same way that you choose your own character. Later on as your opponents drop out you will have to choose their replacements. As you get better you can save the worst character for the later races and eliminate the good drivers in the earlier rounds. PAGE 9 ------ Introducing the ruff trux time trial... Whenever you have come first in THREE races you get the chance to compete in this special stage and earn an extra life. Driving your all terrain Ruff Trux you've got to complete one lap of a specially difficult track within a set time. If you fail to finish before the timer runs out you don't get the extra life but you don't lose any lives for trying. PAGE 10 ------- MICRO MACHINES TWO PLAYER GAME Playing Micro Machines Two Player Game Both players must first choose which character they want to be. Player 1 has first pick, and each player must use their own controller. You make your selection with BUTTON A or cancel your selection at any time by pressing B. Next you must choose if you want just a SINGLE RACE or a TOURNAMENT. In the SINGLE RACE game you choose which Micro Machines vehicle you both want to use and then race. In the TOURNAMENT you both race a random selection of Micro Machines in their environments one after the other. The first player to win 4 races is the tournament champion. PAGE 11 ------- Handicapping If one of you is a lot older or more experienced than the other then choosing Annie, Mike or Walter will handicap that player in the two player game to give the other player a fighting chance. Annie has a slight handicap, Mike a larger handicap and Walter has a big handicap. Scores The scores and ratings on the Results Screen are affected by the results of SINGLE RACE games as well as TOURNAMENT games and will not be zeroed unless the console is turned off (a reset won't affect it). This means that you can make up competitions for more than two players if each player sticks to one character and then you play a series of SINGLE RACE two player games. PAGE 12 ------- How To Win The Two Player Game * Eight colored lights are shown in the top left corner of the screen. At the start of the game each player will see that four of the lights are the same color as each of the Micro Machines. * Whenever one of the players gets a whole screen length in front of the other they will win a bonus. One of the loser's lights will turn to the winner's color. * When one player has all eight lights showing their color then they have won the race. * If neither player has all eight lights at the end of three laps then the player with the most lights showing their color wins. * If both players' lights are equal at the end of three laps then the game becomes a SUDDEN DEATH PLAY-OFF and the next player to win a bonus light will win the game. PAGE 13 ------- INTRODUCING THE MICRO MACHINES Each type of Micro Machines vehicle races in its own special evironment with its own hazards and features. The real life handling qualities of each type of Micro Machines vehicle has been carefully reproduced to turn these toys into a real life experience. Enjoy each of the following Micro Machines, and remember - they're just like the real thing! * Sports Cars To make a great Sports Car race track we've pushed some school desks together and added some excellent features - watch our for dangerous bridges between desks and mega jumps across yawning gaps! PAGE 14 ------- * Highway Warriors We move to the garage floor for this race - you've got to be a great driver to compensate for the tricky handling of these road-going rhinos. If you drive into another car fast enough you will explode so be careful. * Tanks The only place to properly race a Tank is on your bedroom floor. These miniature tanks can fire at each other, but they don't like corners - it's all too easy to find yourself locked into a sticky situation. Remember you can always back-up in a tight situation. PAGE 15 ------- * Choppers These flying Micro Machines can take a while to get used to. Be careful not to fly wide on the corners or be blown off course by the fan heater! * Formula One Racing Cars The scene is a pool table. These high-powered, high-speed Micro Machines stick to the road like leeches and corner like a dream. * Turbo Wheels The setting for the incredible bouncing baja buggy race is the sandpit in the yard. Ride'em out over sand castles, mini dunes, moats and bridges - but watch out for the shovel! PAGE 16 ------- * Power Boats These Micro Machines do their thing in the bathtub, where they have to contend with a whirlpool over the plughole, discarded shampoo bottles, rubber ducks and many more hazardous bathtime objects. * Four by Fours You need some real mean wheels in this race. It's breakfast time at the kitchen table - you've got cereal, waffles, super sticky maple syrup, spilled milk, OJ and more to contend with... looks like Armageddon it the kitchen! PAGE 17 ------- MEET THE CHARACTERS Inside the game you'll meet twelve new friends, each with a character, look and driving style of their own... In the Micro Machines Challenge you can improve your chances of reaching the higher levels by carefully selecting the order in which you race the characters. Once you have played for a while you can choose the harder opponents like Spider and Cherry first so that they get knocked out before the harder and more difficult levels. * SPIDER is just so coo-ool. The kind of guy that takes calculated risks and never breaks a sweat. Spider is considered to be the best of the characters. Eat his dust! (Picture of a man wearing a leather jacket and sunglasses) PAGE 18 ------- * MIKE This is Mike's first try at Micro Machines racing. He used to concentrate on scuba diving in the bathtub. Now he knows he's on his way to the top, and he's prepared to take risks. Don't count him out of ANY race especially the boat section where his early training keeps him in contention. (Picture of a nerd wearing glasses!) * WALTER is a very cautious driver - recent problems with his parents have kept him out of any kind of racing for the last two weeks. Now Walter's back but he has to take it easy for a while after his recent trouble. He's sure that slow and steady wins the race. You'll never find him blowing out in a 360! (Picture of a big boy!) PAGE 19 ------- * CHERRY is blonde and beautiful, but watch out for the temper tantrums - she doesn't like losing. The last time she lost, the winner spent the next 2 weeks lying about how he got a black eye. (Picture of a blonde hair girl) * JOEL is a spoiled brat who will push and shove his way to the front. Watch out for him in the risky areas of each track. Joel's favorite tactic is to wait just behind on the fast corners and push his opponent into a barrier or over the edge on the outside. (Picture of a mean blonde hair guy) PAGE 20 ------- * BONNIE's cute appearance belies her vast driving experience and incredible skill. Her early childhood was spent specializing in demolition derby. She may have switched to a less destructive kind of racing now but old habits die hard! (Picture of a brown hair shy girl) * DWAYNE is the wild card. He's very unpredictable on and off the track. Lunatic or Genius? We don't really know... Watch out for Dwain close to the end of the race. He keeps his strength for the finish and will take merciless advantage of any minor slip you make. (Picture of a boy wearing a cap) PAGE 21 ------- * CHEN never gives anything away - he's a picture of poker-faced perfection. His history is shrouded in mystery. His friends believe him to be in contact with mystic eastern powers. His enemies believe him to be a clever cheat. (Picture of an asian guy) * ANNIE looks so sweet and defenseless, but that just hides her vicious driving style. Annie is cool and calculating. She waits for her chance and strikes like a snake. If you see Annie in your rear view mirror then watch out! (Picture of a black girl) PAGE 22 ------- * JETHRO is very experienced and constantly varies his driving style to produce a surprise win just when you least expect it. Jethro loves the Tanks best and would rather that everybody else is in front of him so he can blow them away. (Picture of a black boy) * EMILIO will do anything to win. He's sneaky, and though he's never been caught, we're sure that he cheats. Another sore loser. Under that competitive, aggressive, sneaky façade Emilio is really a dirty low down mean kind of guy who considers no tactic too low. (Picture of a proud black hair boy) PAGE 23 ------- About CodeMasters and its young founders David and Richard Darling started writing video games while they were in their early teens and still at school in England. From these beginnings, David and Richard became contract games authors. They wrote games for many major British software houses, and many of them turned out to be run away best sellers. The boys had by then realised that they had a natural talent for coming up with games that people really want to play! David and Richard formed CodeMasters their own company, in October 1986. Within a year CodeMasters was the best selling games software publisher in the UK. Codemasters has dominated UK charts. Over thirty of the worlds best games people work at CodeMasters global headquarters, a 96 acre farm in the heart of rural England. CodeMasters has the resources, the expertise and the drive to bring you the very best in video game entertainment and thats exactly what Richard and David aim to do! OTHER PAGES (not written) ------------------------- PAGE 24 - CAMERICA LIMITED INC., LIMITED WARRANTY PAGE 25 - COMPLIANCE WITH FCC REGULATIONS.