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Developed by Vicarious Visions, using the same engine as Polaris Snocross, and to be released in November 2000, one month after Polaris Snocross, Sea-doo Hydrocross fell off the radar. The game was also in development
for the Playstation and Gameboy Color, both also developed by Vicarious Visions. However only the Playstation version managed to escape into the videogame market.
The N64 version would feature 8 characters and 8 authentic Sea-Doo PWC to choose from, 10 courses containing shortcuts, hidden areas and breakable objects would be available to the player.
Sea-doo Hydrocross for the Nintendo64 was showcased for the first time at E3 in 2000. Only one of the 10 tracks was playable, choppy framerate, no sound and not fully implemented collision detection was also
reported from the E3 floor.
Delayed into 2001 the game passed Mario Club (Nintendo's) quality check in February and the game was announced for release during Spring 2001 and supposedly renamed to Sea-Doo Hydrocross 2001.
However the release never happened and there could've been several reasons why, one being the game was finished so late in the N64 lifespan that Vatical didn't feel like "gamling" with a release of Sea-Doo. Another
could be that the game wasn't 100% done early 2001 and it was therefore scrapped because of the N64 lifespan being almost over. Third, the fact that Vatical went out of business sometime late 2001/early 2002 might be
the most valid of all possible reasons.
The PSX version of Sea-Doo wasn't released until November 30, 2001.