Frank Westphal is working on finishing his NES homebrew project, Armed for Battle. Here's a story synopsis I've received from Frank.
An evil ruler named Corlan has swiftly taken over a vast, thriving empire.Many people have been slaughtered, including the peaceful Kings that governed 20 territories in the empire.A small group of survivors have a plan to recruit anyone willing to join in the fight against Corlan and reclaim the empire.Gameplay: Each level will have a goal, which usually has to do with defeating enemies, but sometimes a special task will be involved, like finding a hidden object somewhere in the overworld or forming an alliance.You will have to build up your economy by sending workers to gather resources.Most of the resources can simply be collected, using men and oxen.In order to get Gold, excess resources must be sold.Ten different types of buildings can be built (weapon production, livestock production, troop training, scout training, and extrastorage capacity). Like any real time strategy game, as you are working on your own town, enemies in the area will also be busy with their own troop production.There are a total of 25 upgrades that can be researched (upgrades to resource collection, improvement to troops, weapon upgrades and more). Also, every upgrade has 3 levels of advancement.
While you are working on building, upgrading, and making weapons & troops, you'll have to do scouting in the overworld, in order to find where your enemy is located. Scouts can map the land, and wizards can use sorcery to reveal the land. There are upgrades for the Scouts and Wizards which allow them to map out larger areas of land at a time.Eventually, enemy castles will be uncovered, at whichpoint you can send one of your four commanders with a battle party to attack.The personality of the commander will affect how their troops perform in battle, coaxing them to attack harder, or move faster, etc.Not only will you have to battle evil Kings with their assortment of troops, but there will be times that you’ll go up against Dragons and Giants. The enemies are ready to make offensive moves of their own, and can send their troops to attack your home castle.
Another trailer is out now, check it out below.
This is truly an awesome NES homebrew, something not seen before...
So I've been following this kickstarter for some time and it looks like it's going down the drain. It might be a crazy idea to release a game for a nearly dead system, but I really like the idea here and I would love to see this released in a physical form rather than an eshop entry.
Check it out for yourself why not and even though the project is missing just below 80 grand to be funded with just 14 days to go, well the chance is still there :-)
It's once again time to pay the bills for 64scener.com and nesworld.com, domains and webhosting.. coming to a total of $120, feel free to use the donation button on the right if you don't mind chipping in a little bit to help pay the bills... thanks just in case :-)
Slowly but steady getting back into the game of updating the website... Here's a small piece about the Datel N64 Controller Pak, but what's so special you might ask? well it was, as far as I know, the only one to feature more memory than the original controller pak - without the use of switches.
I have for many years been a fan of the Simcity games and when I heard that a new version was about to be released I was really excited...
So today I got my new $60 game in the mail only to find out that not only does the game require an Origin account (EA's steam like service) but worst of all... I can't play the friggin game! why? because Electronic Arts REQUIRES players to join their servers to be able to play... but their servers aren't available
THANK YOU ELECTRONIC ARTS FOR BREAKING SIMCITY!! Is there anything in this world Electronic Arts can't fuck up royally? oh well...