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NEW SOFTWARE UPDATES FOR THE 64DRIVE
February 21st, 2012 - 3:45 pm - Posted by Martin

Marshallh has released a few updates for the 64drive (N64 flash cartridge), the changes for the menu version 1.08 (gui) are:

BUGFIXES:

 - Loading zero-byte files doesn't hang UI
 - Scrolling regulated for PAL users
 - MP3 playback glitching fixed for PAL users
 - Small sorting issue
 - Quickstart after picking an item caused conflicts
 - Possible fix for DK64 save issues
 

FEATURES:

 - C-left, C-right scrolls one page at a time
 - List scrolling positions remembered when returning
   to a parent directory
 - Enable 60hz menu for PAL users - press Z+Dpad Left,
   then Z+Dpad Right to toggle forced NTSC mode. This
   is persistent and may be of interest for those who
   hate black bars.

Changes for the firmware 1.03 update are unknown at this point.

Downloads can be found here
http://64drive.retroactive.be/support.php

UNRELEASED N64 GAMES LIST UPDATED
February 19th, 2012 - 4:57 pm - Posted by Martin

The first of a series of overhauls of the N64 unreleased games list is now ready

http://www.nesworld.com/n64unreleased.php

As a spinoff of the cleaning of the list, I'll soon be launching a new list that covers name changes and such for released titles.

Anyway have fun with the N64 unreleased games list for now :-)

HOMEBREW "ASSIMILATE" ALMOST READY FOR RELEASE
February 14th, 2012 - 4:12 am - Posted by Martin

Nessylum games has updated its blog stating...

“Assimilate” NES carts that play on your beautiful front-loading or top-loading Nintendo Entertainment System will start shipping on or around March 17th, 2012. People who wish to purchase carts can begin doing so from this site on February 16th, 2012 at 10:00pm EST. More information on the release can be found under “Progress Report.” The NES remains my favorite console of all time, and learning to make a game for it has been insanely fun.

For more info and preordering, please visit http://nessylum.wordpress.com/

NEW NES HOMEBREW: MINESHAFT
February 4th, 2012 - 9:35 am - Posted by Martin

Nioreh posted this over at nesdev.com, a fun and addictive little game.

Click here to download

A couple of weeks ago I started reading up on making NES games. I don't know why, but I grew up with NES and I stumbled upon the PowerPak online and thought "I need to try this". I have previously done flash games and other small projects. I have never done much assembly, so when I found Shiru's guide on NES programming in C I was very excited. I had previously read the Nerdy Nights tutorial, and in combination there is all the info that one needs to make a small game really quickly.

I would like to share my first try at NES programming. I did all the graphics and music in NES Screen Tool and FamiTracker. The game was programmed mostly in C using Shiru's library, plus a little bit of assembly (to get the parallax scrolling to work).

It's a very simple game. It goes on until you die, and then you are presented with your score. Basic NROM 128. (Of which most is unused ) The sound effects are a little buggy (don't know why), but they do the job. Controls are left and right only. You lose life if you step on the red platforms, regain it by stepping on blue ones. Don't get crushed by the ceiling, and don't fall off the bottom.

 

SNES PIRATE MULTICART WITH NES GAMES... WHAT?!
February 3rd, 2012 - 4:19 pm - Posted by Martin

A few weeks ago I purchased this SNES multicart and I wasn't really expecing much, but it turned out to be something really cool... something I didn't know existed :-)

http://www.nesworld.com/snes-nes20in1.php