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So I've just realized that I some 2 years ago I began working on a new section for the site, N64 games with name changes. However for some unknown reason it never saw the light of day... until now, so I hereby present to you... N64 Games with Name Changes...
A demo of the upcoming Sly Dog Studios release, The Rise of Amondus! , has been released.
The Rise of Amondus is a side-scrolling shooter-style game with a collecting element involved in the gameplay. You control Amondus, Charwit, and General Rant to storm the Primwoods and capture goblins that Amondus uses to his advantage in The Mad Wizard! Coming soon for the Nintendo Entertainment System!
It's time to show you what I think is the best of the NES homebrew out there. This new page is divided into two groups, the games that are complete and free to download, the other section contains cartridge releases that are worth buying (if you ask me).
I hope this page makes it easier for to pick a game that's actually playable in the massive archive of NES homebrew released over the years.
This new page may be expanded with demos for cartridge releases later on, but feel free to give some feedback about what you'd like to see here or if I'm missing a great homebrew release (which I'm sure I do).
Zoinkity today posted some news and a video regarding an upcoming firmware update for the 64drive cartridge, and it's pretty big news as the 64drive is going to be able to run 64DD (64 Disk Drive) images.
This is a preview of 64drive firmware 3.00, adding 64DD support. The FPGA simulates the ASIC registers, based in large part on Happy's work in MESS.
There isn't enough on-board memory to keep the IPL and disk image loaded at the same time, and trying to load the disk info using SD/CF LBAs was fraught with errors. Instead, disk images are placed in cart space and the IPL is read-only, accessed much like save files, for games using the sound and font data.
My contribution is a custom bootstrap replacing IPL 2 and 3 in the boot sequence. Just like a cart bootstrap it initializes the system, but also applies disk initialization found only in the DD bootloader. The disk is loaded directly without any IPL code executing.
There are some kinks. Writes are not flushed back to SD/CF but are written to cart space, so just like with the Dezaemon DD cart mod you can upload them to PC using USB. Expansion disks can't be run with a cart base, and disk swapping isn't really supported. You can upload a new image via USB, but the eject and disk change flags are not set by the FPGA yet. That would require active monitoring or possibly a trigger, but should be the easiest problem to solve.